Demo Server
The AXIOM-EMU public demo server is a live Season 6 installation open to anyone. It exists so you can try the emulator's features before buying a license - you log in as a normal player, but you have access to a handful of chat commands that would normally be GM-only, so you can spawn items, set your level, and test builds without grinding.
- Site: demo.axiomemu.com
- Rates: 200x experience, 50% drop
- Caps: level 400, 50 resets
- Client: download the launcher from the demo site; it patches itself
Getting started#
- Open demo.axiomemu.com and register an account (username 4-10 chars, alphanumeric).
- Download the launcher and run it. It pulls the rest of the client automatically.
- Log in, create a character, and you're on.
Available commands#
All commands are typed into the in-game chat prompt. Arguments are space-separated.
/set <stat> <value>#
Set one stat to an exact value. Use this to rebuild a stat distribution without resetting.
<stat>- one ofstr,agi,vit,ene,cmd.cmd(Command / Leadership) only works on Dark Lord.<value>- non-negative integer. Clamped to the class's max stat point.
After a successful set, derived attributes (max HP/Mana/BP/Shield) recalculate and your current pools are topped off.
/set str 1500
/set ene 3000
/set cmd 800 ← Dark Lord only
/setlvl <level>#
Set your character level. Experience resets to 0 at the new level, derived attributes recalculate, and your pools are refilled.
<level>- integer from 1 to the server's max level (400 on demo). Out-of-range values are rejected.
/setlvl 400
/make [qty] <section> <type> [level] [skill] [luck] [option] [exc] [set] [socket]#
Spawn an item directly into your inventory. The two required arguments are the numeric section (category) and type (item within that category). The remaining fields are the standard item attributes.
[qty]- optional, defaults to 1. Pass a negative number to spawn multiple copies (e.g.-10for ten copies).[level]- item +level (0-15).[skill]- 1 if the item has a skill, 0 otherwise.[luck]- 1 for Luck, 0 otherwise.[option]- additional option level (0-7 for most gear, represents +4/+8/+12 etc. on weapons).[exc]- excellent-option bitmask.[set]- ancient-set bonus index.[socket]- number of sockets to initialise (capped by the server's max socket count).
/make 0 5 13 1 1 4 0 0 0 ← one weapon, +13, skill, luck, +28
/make -10 14 13 0 0 0 0 0 0 0 ← ten Jewels of Chaos
/makeset <type> [level] [skill] [luck] [option] [exc] [set] [socket]#
Spawn a full 5-piece armour set (helm, armour, pants, gloves, boots) of a given type. All five pieces are created with identical attributes.
<type>- numeric armour type index.- Remaining fields match
/make.
/makeset 5 13 0 1 4 0 0 0 ← full set, +13, luck, +28, no sockets
/drop <section> <type> [level] [skill] [luck] [option] [exc] [set] [socket]#
Same argument layout as /make, but the item drops on the ground at your current position instead of going into your inventory. Always one item per call - no qty. Useful for testing drop pickup, trade pickup, or visual filters.
/drop 0 5 13 1 1 4 0 0 0
/dropbag <id>#
Drop a pre-configured EventItemBag at your current position. The bag's contents come from the server's EventItemBag configuration, so one call can drop a mixed loot pool (wings + jewels + zen, etc.) in a single action.
<id>- the EventItemBag index. Invalid ids are rejected with an error.
/dropbag 12
See EventItemBag for how these bags are defined.
Notes and limits#
- These commands are enabled as a demo affordance and are gated in the normal
Command.xmlshipped with a license. On a production server,/make,/makeset,/drop, and/dropbagrequire GM permissions;/setand/setlvlare off by default. - The demo server is wiped on a rolling basis. Don't treat it as a persistent progression server.
- Abuse (scripted spawning, disruption of other players, attempts to escalate beyond the exposed commands) will get your account banned without warning.
Reporting bugs#
If you find something broken, head to the AXIOM-EMU Discord and post in the bug-report channel. Include what you did, what you expected, and a screenshot if the bug is visual. Demo players hitting real bugs is one of the main ways we catch regressions before a release.