Demo Server

The AXIOM-EMU public demo server is a live Season 6 installation open to anyone. It exists so you can try the emulator's features before buying a license - you log in as a normal player, but you have access to a handful of chat commands that would normally be GM-only, so you can spawn items, set your level, and test builds without grinding.

  • Site: demo.axiomemu.com
  • Rates: 200x experience, 50% drop
  • Caps: level 400, 50 resets
  • Client: download the launcher from the demo site; it patches itself

Getting started#

  1. Open demo.axiomemu.com and register an account (username 4-10 chars, alphanumeric).
  2. Download the launcher and run it. It pulls the rest of the client automatically.
  3. Log in, create a character, and you're on.

Available commands#

All commands are typed into the in-game chat prompt. Arguments are space-separated.

/set <stat> <value>#

Set one stat to an exact value. Use this to rebuild a stat distribution without resetting.

  • <stat> - one of str, agi, vit, ene, cmd. cmd (Command / Leadership) only works on Dark Lord.
  • <value> - non-negative integer. Clamped to the class's max stat point.

After a successful set, derived attributes (max HP/Mana/BP/Shield) recalculate and your current pools are topped off.

/set str 1500
/set ene 3000
/set cmd 800          ← Dark Lord only

/setlvl <level>#

Set your character level. Experience resets to 0 at the new level, derived attributes recalculate, and your pools are refilled.

  • <level> - integer from 1 to the server's max level (400 on demo). Out-of-range values are rejected.
/setlvl 400

/make [qty] <section> <type> [level] [skill] [luck] [option] [exc] [set] [socket]#

Spawn an item directly into your inventory. The two required arguments are the numeric section (category) and type (item within that category). The remaining fields are the standard item attributes.

  • [qty] - optional, defaults to 1. Pass a negative number to spawn multiple copies (e.g. -10 for ten copies).
  • [level] - item +level (0-15).
  • [skill] - 1 if the item has a skill, 0 otherwise.
  • [luck] - 1 for Luck, 0 otherwise.
  • [option] - additional option level (0-7 for most gear, represents +4/+8/+12 etc. on weapons).
  • [exc] - excellent-option bitmask.
  • [set] - ancient-set bonus index.
  • [socket] - number of sockets to initialise (capped by the server's max socket count).
/make 0 5 13 1 1 4 0 0 0        ← one weapon, +13, skill, luck, +28
/make -10 14 13 0 0 0 0 0 0 0   ← ten Jewels of Chaos

/makeset <type> [level] [skill] [luck] [option] [exc] [set] [socket]#

Spawn a full 5-piece armour set (helm, armour, pants, gloves, boots) of a given type. All five pieces are created with identical attributes.

  • <type> - numeric armour type index.
  • Remaining fields match /make.
/makeset 5 13 0 1 4 0 0 0       ← full set, +13, luck, +28, no sockets

/drop <section> <type> [level] [skill] [luck] [option] [exc] [set] [socket]#

Same argument layout as /make, but the item drops on the ground at your current position instead of going into your inventory. Always one item per call - no qty. Useful for testing drop pickup, trade pickup, or visual filters.

/drop 0 5 13 1 1 4 0 0 0

/dropbag <id>#

Drop a pre-configured EventItemBag at your current position. The bag's contents come from the server's EventItemBag configuration, so one call can drop a mixed loot pool (wings + jewels + zen, etc.) in a single action.

  • <id> - the EventItemBag index. Invalid ids are rejected with an error.
/dropbag 12

See EventItemBag for how these bags are defined.

Notes and limits#

  • These commands are enabled as a demo affordance and are gated in the normal Command.xml shipped with a license. On a production server, /make, /makeset, /drop, and /dropbag require GM permissions; /set and /setlvl are off by default.
  • The demo server is wiped on a rolling basis. Don't treat it as a persistent progression server.
  • Abuse (scripted spawning, disruption of other players, attempts to escalate beyond the exposed commands) will get your account banned without warning.

Reporting bugs#

If you find something broken, head to the AXIOM-EMU Discord and post in the bug-report channel. Include what you did, what you expected, and a screenshot if the bug is visual. Demo players hitting real bugs is one of the main ways we catch regressions before a release.

Last updated April 23, 2026