Where AXIOM-EMU is headed. Major versions define the big milestones - but updates, fixes, and new features ship continuously between them.
Major versions represent the big-picture direction. In between, you'll receive regular updates with bug fixes, performance improvements, and smaller features. Some specialized systems will also be available as optional add-on modules - purchased separately so you only pay for what your server actually needs.
Live and actively maintained. A complete, production-ready MU Online emulator with modern architecture, crash-safe persistence, and over 100 configurable systems. Six post-launch patches (1.0.1 → 1.0.6) have already shipped - including the XML-driven Custom Quest system, a full offline MuHelper mode, catch-up EXP/drop rates for new players, configurable per-instance entry gating for Devil Square / Blood Castle / Chaos Castle / Illusion Temple, massively improved client↔server syncing and launch speed, and a server-CPU optimization pass that now serves 200-300 concurrent players on 3-4 vCores.
New gameplay systems that don't exist in other MU Online server files. Custom progression paths, in-game monetization for server owners, and player retention features - things we've wanted to build since day one.
Where we want to take this long-term. Multi-server architecture, cross-server events, and better admin tooling. Details will solidify as V2 wraps up.
And beyond - the roadmap grows with the community.
Free 7-day trial, no credit card. Full server files, editors, documentation, and Discord support from day one.