RespawnRate.xml
Scales the respawn time (RegenTime in Monster.xml) of normal map monsters. Free, built in.
File Location#
Data/Plugins/World/RespawnRate.xml
Reloads with the other plugins.
Schema#
<RespawnRate Enabled="1" Rate="100">
<Crowd Enabled="1" From="5" Step="2" Floor="50"/>
<Map Index="4" Rate="80"/>
<Map Index="0" Crowd="0"/>
</RespawnRate>
| Attribute | Default | Meaning |
|---|---|---|
Enabled | 1 | 0 = Monster.xml RegenTime unchanged everywhere |
Rate | 100 | % of RegenTime on every map. 50 = twice as fast, 200 = half as fast (1-1000) |
Crowd Enabled | 0 | 1 = respawn faster while many players are on the same map |
Crowd From | 5 | Players on the map before it starts |
Crowd Step | 2 | % faster for each player above From |
Crowd Floor | 50 | Never faster than this % of the rated time |
Map Index | Map number | |
Map Rate | 100 | % on top of the global Rate (80 and 50 = 40%) |
Map Crowd | 1 | 0 = no crowd scaling on this map |
Example#
Rate="100", <Map Index="4" Rate="80"/>, <Crowd Enabled="1" From="5" Step="2" Floor="50"/>. A Lost Tower monster with RegenTime 10 s:
| Players in Lost Tower | Respawn |
|---|---|
| 1-5 | 8 s (80%) |
| 15 | 6.4 s (80% x 80%) |
| 30 or more | 4 s (80% x 50%) |
Players are counted once per second: characters online on that map, in the open world (not in a dungeon run).
What it does not touch#
- Event maps keep their own timings: Blood Castle, Chaos Castle, Devil Square, Illusion Temple, Doppelganger, Imperial Guardian, Kalima, Castle Siege.
- Monsters without a MonsterSetBase spot: Bosses field bosses, invasions, summons, dungeon monsters.