RespawnRate.xml

Scales the respawn time (RegenTime in Monster.xml) of normal map monsters. Free, built in.

File Location#

Data/Plugins/World/RespawnRate.xml

Reloads with the other plugins.

Schema#

<RespawnRate Enabled="1" Rate="100">
    <Crowd Enabled="1" From="5" Step="2" Floor="50"/>
    <Map Index="4" Rate="80"/>
    <Map Index="0" Crowd="0"/>
</RespawnRate>
AttributeDefaultMeaning
Enabled10 = Monster.xml RegenTime unchanged everywhere
Rate100% of RegenTime on every map. 50 = twice as fast, 200 = half as fast (1-1000)
Crowd Enabled01 = respawn faster while many players are on the same map
Crowd From5Players on the map before it starts
Crowd Step2% faster for each player above From
Crowd Floor50Never faster than this % of the rated time
Map IndexMap number
Map Rate100% on top of the global Rate (80 and 50 = 40%)
Map Crowd10 = no crowd scaling on this map

Example#

Rate="100", <Map Index="4" Rate="80"/>, <Crowd Enabled="1" From="5" Step="2" Floor="50"/>. A Lost Tower monster with RegenTime 10 s:

Players in Lost TowerRespawn
1-58 s (80%)
156.4 s (80% x 80%)
30 or more4 s (80% x 50%)

Players are counted once per second: characters online on that map, in the open world (not in a dungeon run).

What it does not touch#

  • Event maps keep their own timings: Blood Castle, Chaos Castle, Devil Square, Illusion Temple, Doppelganger, Imperial Guardian, Kalima, Castle Siege.
  • Monsters without a MonsterSetBase spot: Bosses field bosses, invasions, summons, dungeon monsters.

Last updated October 6, 2026