Raklion.dat

Raklion event: boss (Selupan) appearance timing, egg mechanics for the pre-boss phase, boss skill cooldown, and the HP-percent thresholds that drive Selupan's pattern transitions.

File Location#

Data/Event/Raklion.dat

Loaded once at GameServer startup. Gated by Event.dat RaklionEvent. Changes require a restart.

Sections#

Section 0 - Timing#

0
//AppearanceDelay   BossZoneCloseDelay   BossZoneOpenDelay
5                   300                  300
end

All three values are in seconds.

ColumnEffect
AppearanceDelaySeconds the STANDBY phase lasts before Selupan appears (eggs already cleared)
BossZoneCloseDelaySeconds the boss battle window stays open before the zone is force-closed
BossZoneOpenDelaySeconds the zone stays open after the battle ends before the cycle resets

Notices announcing these timers divide the raw seconds by 60 to display minutes to users.

Section 1 - Boss Egg Mechanics#

1
//BossEggHalf   BossEggMax
5              15
end
ColumnEffect
BossEggHalfEgg count threshold that triggers the half-cleared announcement. When remaining eggs drop to or below this value, a broadcast notice fires once
BossEggMaxHard cap on simultaneous boss eggs; regeneration stops at this count

Selupan's STANDBY phase starts only when the egg count reaches zero, not when BossEggHalf is reached.

Section 2 - Boss Skill Cooldown#

2
//SkillDelay
1500
end

Milliseconds between Selupan skill uses while in a pattern state.

Section 3 - Pattern HP-Percent Thresholds#

3
//Pattern1 ... Pattern6
80 60 50 40 20 10
end

Six descending HP percent thresholds that drive Selupan's pattern transitions. While Selupan's remaining HP percent is above the threshold for the current pattern, he stays in that pattern; once HP drops below it, he escalates to the next pattern with a larger skill pool.

SlotEffect
Pattern1HP% floor for Pattern 1 (poison, icestorm, icestrike, teleport)
Pattern2HP% floor for Pattern 2 (adds freeze)
Pattern3HP% floor for Pattern 3
Pattern4HP% floor for Pattern 4 (adds heal)
Pattern5HP% floor for Pattern 5 (adds summon)
Pattern6HP% floor for Pattern 6; below this value Selupan enters Pattern 7 (adds invincibility)

Values must be strictly descending. They are absolute HP percent checks, not probability weights.

Cross-File Dependencies#

ValueRelated in
Enable flagEvent.dat RaklionEvent
Map 57 (Raklion Boss)MapManager.xml
Selupan (class 459) and boss eggs (460-462)Monster.xml
Reward bag (Selupan)EventItemBag

Common Issues#

  • Boss never appears - egg count never reaches zero, or AppearanceDelay pushes STANDBY past the intended battle window
  • Pattern transitions skip - Pattern<N> values not strictly descending; fix by ordering high to low
  • Boss stuck in one pattern - all thresholds set too high (HP percent never drops below them) or too low (first pattern skipped instantly)
  • Event overstays - BossZoneCloseDelay / BossZoneOpenDelay too long, causing the cycle to run past the scheduled event window

Last updated April 21, 2026