Raklion.dat
Raklion event: boss (Selupan) appearance timing, egg mechanics for the pre-boss phase, boss skill cooldown, and the HP-percent thresholds that drive Selupan's pattern transitions.
File Location#
Data/Event/Raklion.dat
Loaded once at GameServer startup. Gated by Event.dat RaklionEvent. Changes require a restart.
Sections#
Section 0 - Timing#
0
//AppearanceDelay BossZoneCloseDelay BossZoneOpenDelay
5 300 300
end
All three values are in seconds.
| Column | Effect |
|---|---|
AppearanceDelay | Seconds the STANDBY phase lasts before Selupan appears (eggs already cleared) |
BossZoneCloseDelay | Seconds the boss battle window stays open before the zone is force-closed |
BossZoneOpenDelay | Seconds the zone stays open after the battle ends before the cycle resets |
Notices announcing these timers divide the raw seconds by 60 to display minutes to users.
Section 1 - Boss Egg Mechanics#
1
//BossEggHalf BossEggMax
5 15
end
| Column | Effect |
|---|---|
BossEggHalf | Egg count threshold that triggers the half-cleared announcement. When remaining eggs drop to or below this value, a broadcast notice fires once |
BossEggMax | Hard cap on simultaneous boss eggs; regeneration stops at this count |
Selupan's STANDBY phase starts only when the egg count reaches zero, not when BossEggHalf is reached.
Section 2 - Boss Skill Cooldown#
2
//SkillDelay
1500
end
Milliseconds between Selupan skill uses while in a pattern state.
Section 3 - Pattern HP-Percent Thresholds#
3
//Pattern1 ... Pattern6
80 60 50 40 20 10
end
Six descending HP percent thresholds that drive Selupan's pattern transitions. While Selupan's remaining HP percent is above the threshold for the current pattern, he stays in that pattern; once HP drops below it, he escalates to the next pattern with a larger skill pool.
| Slot | Effect |
|---|---|
Pattern1 | HP% floor for Pattern 1 (poison, icestorm, icestrike, teleport) |
Pattern2 | HP% floor for Pattern 2 (adds freeze) |
Pattern3 | HP% floor for Pattern 3 |
Pattern4 | HP% floor for Pattern 4 (adds heal) |
Pattern5 | HP% floor for Pattern 5 (adds summon) |
Pattern6 | HP% floor for Pattern 6; below this value Selupan enters Pattern 7 (adds invincibility) |
Values must be strictly descending. They are absolute HP percent checks, not probability weights.
Cross-File Dependencies#
| Value | Related in |
|---|---|
| Enable flag | Event.dat RaklionEvent |
| Map 57 (Raklion Boss) | MapManager.xml |
| Selupan (class 459) and boss eggs (460-462) | Monster.xml |
| Reward bag (Selupan) | EventItemBag |
Common Issues#
- Boss never appears - egg count never reaches zero, or
AppearanceDelaypushes STANDBY past the intended battle window - Pattern transitions skip -
Pattern<N>values not strictly descending; fix by ordering high to low - Boss stuck in one pattern - all thresholds set too high (HP percent never drops below them) or too low (first pattern skipped instantly)
- Event overstays -
BossZoneCloseDelay/BossZoneOpenDelaytoo long, causing the cycle to run past the scheduled event window