Pools.xml
Every inscription a player can get. Inscriptions are grouped in pools; a pool covers a range of items (weapons, shields, armor, wings, jewelry). Each <Entry> is one inscription with its effect, Potential cost per tier, catalyst and roll weight. See the overview for how the system works.
File Location#
Data/Plugins/Inscription/Pools.xml
Dependencies#
| Depends On | Purpose |
|---|---|
| OptionIndex Reference | OptionIndex for Amplify / Convert / Defiled |
| Skill.txt | Skill for Alter entries (CustomSkills ids work too) |
| Effect.xml | Effect for Rider entries |
| Inscription.xml | Which items get Potential at all, and slot OpenCost |
| Recipes.xml | Every catalyst must be a <Source> of the inscribe and empower recipes |
Pool#
<Pool Name="Weapon" ItemMin="0" ItemMax="3071">
<Entry .../>
</Pool>
| Attribute | Type | Default | Effect |
|---|---|---|---|
Name | string (15 chars) | "" | Pool name. Recipes can limit themselves to one pool by this name |
ItemMin | int | 0 | First item number (Group x 512 + Index) the pool's entries can go on |
ItemMax | int | = ItemMin | Last item number |
Shipped pools: Weapon (0-3071), Shield (3072-3583), Armor (3584-6143), Wings (6144-6279), Jewelry (6656-7167). 109 entries in total.
Entry#
<Entry Id="1" Name="Might" Desc="Damage +%d%%" Archetype="Amplify" OptionIndex="125"
Magnitude="3,4,5" Cost="15,8,8" Weight="100" Catalyst="14,16"/>
Common attributes#
| Attribute | Type | Default | Effect |
|---|---|---|---|
Id | 1-255 | - | Unique across all pools. Saved on items: never reuse or renumber. Out of range or duplicate = skipped |
Name | string (31 chars) | "" | Tooltip name |
Desc | string (95 chars) | "" | Tooltip line. %d = this tier's Magnitude, %% = a percent sign |
Archetype | Amplify / Utility / Convert / Defiled / Alter | Amplify | What kind of effect (below). Utility is the same as Amplify. Unknown = Amplify |
Magnitude | list (max 8) | 0 | Strength per tier. A short list repeats its last value |
Cost | list (max 8) | 0 | Potential spent. First number = inscribe, then one per Empower. The count of numbers = the number of tiers |
Weight | int | 100 | Chance weight in random recipes. 0 = never rolled (can still be picked with its catalyst) |
Catalyst | "Group,Index" or "Group,Index,Level" | none | Jewel that picks this entry in a "choose" recipe and empowers it. None = random only |
Class | class list | everyone | Who can pick or roll it: DW,DK,FE,MG,DL,SU,RF. The effect works for whoever wears the item |
IncompatGroup | string | "" | Entries with the same group cannot sit on the same item |
If Cost is missing, the tier count is the length of Magnitude (and every step is free).
Amplify#
Flat bonus from the item option pool.
| Attribute | Type | Default | Effect |
|---|---|---|---|
OptionIndex | int | 0 | Option id. Bonus = Magnitude |
Useful ids: 80 physical damage, 81 wizardry damage, 82 defense rate, 83 defense, 84 critical rate %, 85 life regen % per 5 s, 86 zen %, 87 defense rate %, 88 reflect %, 89 damage decrease %, 90 mana %, 91 life %, 92 excellent rate %, 94 physical damage %, 96 wizardry damage %, 97 attack speed, 98 life per kill %, 99 mana per kill %, 102 ignore defense %, 109 full reflect chance %, 110 full heal when hit chance %, 115 curse damage %, 116 double damage %, 117 experience %, 119 HP, 120 mana, 123 all damage, 125 all damage %, 126 defense + level / value, 127 defense %, 130 attack rate %, 132 critical damage, 133 excellent damage, 134 skill damage, 136-140 STR AGI VIT ENE CMD, 141 defense % with a shield, 157 max SD. Full list: OptionIndex Reference.
Convert#
A % of one base stat becomes an option bonus.
| Attribute | Type | Default | Effect |
|---|---|---|---|
From | STR / AGI / VIT / ENE / CMD | STR | Source stat. Only the points the character added, not item bonuses |
OptionIndex | int | 0 | Option that receives the bonus |
Bonus = base stat x Magnitude / 100. Example: Mindblade, 5% of Energy as damage.
Defiled#
Grows with corrupted slots.
| Attribute | Type | Default | Effect |
|---|---|---|---|
OptionIndex | int | 0 | Option that receives the bonus |
MaxStacks | int | 0 | Most corrupted slots counted. 0 = no cap |
Bonus = Magnitude x every corrupted slot on all worn items. Slots only get corrupted by recipes with FailMode="corrupt" (Forbidden Inscribe).
Alter#
Changes one skill. Needs a Verb; an Alter entry without a valid Verb is skipped.
| Attribute | Type | Default | Effect |
|---|---|---|---|
Skill | skill id | 0 | The skill. Master tree upgrades of that skill count as the skill |
Verb | Overload / Hasten / Rider / Enable | - | What it does |
| Verb | Effect | Extra attributes |
|---|---|---|
Overload | Skill damage = Magnitude % (130 = +30%). Several on one character: the highest counts | - |
Hasten | Skill is Magnitude % faster. Several: the highest counts | Target = cast (attack-speed delay, default), cooldown (Skill.txt delay) or both |
Rider | Each hit may apply an existing effect to the target. Every rider applies | see below |
Enable | The skill is usable while the item is worn, and removed when it is taken off. The class must be allowed to use the skill. Never saved to the character | - |
Rider attributes:
| Attribute | Type | Default | Effect |
|---|---|---|---|
Effect | int | 0 | Effect number |
Chance | 0-100 | 100 | % chance per hit |
Duration | int | 5 | Seconds |
Resist | -1 / 0-6 | -1 | -1 = no resist roll. 0-6 = the target rolls that resistance (0 ice, 1 poison, 2 lightning, 3 fire, 4 earth, 5 wind, 6 water) |
RiderOnBoss | 0/1 | 0 | 0 = never on boss monsters |
Value1 .. Value4 | int | 0 | Effect values. -1 = the attacker, -2 = this tier's Magnitude |
Known working effects: 55 Poison (Value1="-1" Value2="2" Value3="-2" = Magnitude % of current life every 2 s), 56 Ice (slow; a monster also attacks slower), 61 Stun (no values), 73 Blind / 76 Lesser Damage / 77 Lesser Defense (Value1="-2" = Magnitude %).
Catalyst Rules#
- Exactly one catalyst per mix. A stack of 2+ counts as several catalysts and is refused.
- The item in the box picks the pool, so two pools may share a catalyst (Jewel of Life = Might on a weapon, Vigor on armor).
- Inside one pool, a catalyst names one entry per class. The same jewel can mean a different skill for each class (Lower Refining Stone = Twisting Slash for a Dark Knight, Evil Spirit for a Dark Wizard). Two entries in one pool with the same catalyst for the same class: the second one can never be picked (logged at load).
- A catalyst with a level (
"13,31,0") beats a same-item catalyst without a level. - Never use Jewel of Chaos, Bless or Soul as a catalyst: they are the recipes' payment.
- Every catalyst must also be a
<Source>in Recipes.xml, have a real source in game (drop, bag, mix), and sit outside the recipe target row (0-6684), or the chaos window reads it as the item to inscribe.
Shipped catalysts: 14,16 Life, 14,22 Creation, 14,31 Guardian, 14,41 Gemstone, 14,42 Harmony, 14,43 Lower Refining Stone, 14,44 Higher Refining Stone, 13,31 +0 Soul of Dark Horse, 13,52 Condor Flame.
| Jewel | Weapon | Shield | Armor | Wings | Ring / Pendant |
|---|---|---|---|---|---|
| Life 14,16 | Might (damage %) | Bastion (HP %) | Vigor (HP %) | Tempest (damage %) | Lifebloom (regen) |
| Creation 14,22 | Swiftness (speed) | Spikes (reflect) | Wellspring (mana %) | Zephyr (speed) | Clarity (mana %) |
| Guardian 14,31 | Ruin (exc rate) | Bulwark (defense % w/ shield) | Bulwark (defense %) | Vitality (HP %) | Bloodthirst (life per kill) |
| Gemstone 14,41 | Precision (crit rate) | Parry (block %) | Evasion (block %) | Piercing Gale (ignore def) | Soul Siphon (mana per kill) |
| Harmony 14,42 | Sunder (ignore def) | Stoneskin (damage taken -) | Ward (SD) | Aegis (damage taken -) | Prosperity (zen) |
| Lower Refining 14,43 | class skill 1 | Guard (defense) | STR / AGI / ENE by class | Keen Edge (crit rate) | Keen Eye (crit damage) |
| Higher Refining 14,44 | class skill 2 | Ward (SD) | Titan (vitality) | Warding (SD) | Brilliance (exc damage) |
| Soul of Dark Horse 13,31 +0 | class skill 3 | Mirror Ward (full reflect) | Stalwart (defense per level) | Mirror (full reflect) | Scholar (exp) |
| Condor Flame 13,52 | class skill 4 | Second Wind (full heal chance) | Resolve (regen) | Resurgence (full heal chance) | Heartstone (HP %) |
Class skills on a weapon (Overload 112 / 118 / 124 / 130%):
| Class | Lower Refining | Higher Refining | Soul of Dark Horse | Condor Flame |
|---|---|---|---|---|
| Dark Knight | Twisting Slash | Death Stab | Rageful Blow | Blood Storm |
| Dark Wizard | Evil Spirit | Inferno | Ice Storm | Meteor Storm |
| Fairy Elf | Multi-Shot | Triple Shot | Penetration | Focus Shot |
| Magic Gladiator | Flame Strike | Gigantic Storm | Power Slash | Havok Spear |
| Dark Lord | Fire Burst | Chaotic Diseier | Fire Scream | Wind Soul |
| Summoner | Chain Lightning | Lightning Shock | Sahamutt | Neil |
| Rage Fighter | Dragon Roar | Chain Drive | Dark Side | Phoenix Shot |
Soul of Dark Spirit (13,31 +1) is not a catalyst; the box refuses it as the wrong catalyst.
Shipped Balance#
Rule of thumb: one inscription at its first tier is worth about one excellent or socket option; the top tier about twice that.
| Kind | First tier | Top tier | Compared with |
|---|---|---|---|
| Damage % | 3% | 5% | excellent "+2% damage" |
| Max HP % | 2% | 4% | excellent "+4% HP" |
| Defense % | 2% | 4% | 380 / harmony defense |
| Damage taken - | 2% (shield) / 1% (wings) | 4% / 3% | excellent "4% damage decrease" |
| Crit / exc / ignore / double rate | 2-3% | 4-7% | excellent "+10% exc rate" |
| Attack speed | +5 | +10 | excellent "+7" |
| Skill Overload | +12% | +30% on one skill | only the highest counts |
Entry costs: common stats 15 / 8 / 8, strong rates 20 / 10 / 10, class skills 25 / 10 / 10 / 12, utility 10 / 6 / 6. Most entries have 3 tiers; class skill Overloads have 4.
A weapon holds one skill inscription at most: every Alter entry shares IncompatGroup="alter". Damage-taken reduction is kept to shields and wings on purpose, because excellent and harmony options already stack it.
| Item | Potential | Enough for |
|---|---|---|
| Plain weapon, best roll (100) | open 10 + 15 + 20 | 2 slots: a maxed Overload (57) + one base stat (15), or 3 base inscriptions + 1 empower |
| Plain armor, best roll (100) | open 10 + 15 | two entries at top tier |
| 380 / harmony (35-60) | two base inscriptions | |
| Excellent / set / socket (25-45) | one inscription, maybe one empower | |
| Ring / pendant | open 15 | one inscription |
Important Behavior#
- Effects apply while worn, from every equipped item, if the item is not broken and the character can wear it. A bound item only works for its owner.
- Effects are read live from this file. Changing a Magnitude changes every item that carries the entry after reload. Removing an entry makes it dormant on items; putting it back restores it.
- Random rolls pick by
Weightamong entries that fit the item's pool, the recipe's pool, the inscriber's class, are not already on the item, do not clash byIncompatGroup, and whose firstCostfits the Potential left. - Empower with no catalyst raises the first inscription on the item that has no catalyst and is not maxed.
Examples#
<Pool Name="Armor" ItemMin="3584" ItemMax="6143">
<Entry Id="51" Name="Vigor" Desc="Max HP +%d%%" Archetype="Amplify" OptionIndex="91"
Magnitude="2,3,4" Cost="15,8,8" Weight="100" Catalyst="14,16"/>
</Pool>
<Entry Id="3" Name="Rite of the Storm" Desc="Twisting Slash deals %d%% damage"
Archetype="Alter" Verb="Overload" Skill="41"
Magnitude="112,118,124,130" Cost="25,10,10,12" Weight="10"
Catalyst="14,43" Class="DK" IncompatGroup="alter"/>
25% chance per hit to poison for 6 s; Magnitude % of current life every 2 s. Poison resistance can block it.
<Entry Id="4" Name="Venom Edge" Desc="Twisting Slash may poison: %d%% of life every 2 s"
Archetype="Alter" Verb="Rider" Skill="41" Effect="55" Chance="25" Duration="6"
Resist="1" Value1="-1" Value2="2" Value3="-2"
Magnitude="2,3,4" Cost="20,8,8" Weight="15" Class="DK,MG" IncompatGroup="alter"/>
<Entry Id="60" Name="Blood Pact" Desc="Max HP +%d per corrupted slot worn"
Archetype="Defiled" OptionIndex="119" MaxStacks="0"
Magnitude="30,45,60" Cost="20,8,8" Weight="15"/>
<Entry Id="6" Name="Mindblade" Desc="%d%% of Energy as Damage"
Archetype="Convert" From="ENE" OptionIndex="80"
Magnitude="3,4,5" Cost="25,10,10" Weight="20" Class="MG,DL"/>