Lucky items have time-based durability decay, not damage-based
Durability decreases over time while equipped (one point every Decay seconds)
Each item has configurable enhancement options (Option0-6)
Items are grouped into pools that the Lucky Ticket chaos mix picks from
Jewel of Extension restores durability to full (255) when current durability is between 1 and 254
Jewel of Elevation raises the item's Jewel of Harmony option level
Jewel of Harmony cannot be applied to Lucky items (use Jewel of Elevation instead)
The fractional decay counter (DurabilitySmall) is persisted to the DataServer at save time and on logout, so progress survives restarts and map changes
Decay threshold. The internal counter rises by an effective rate of 1 unit per second of equipped wear; when the counter exceeds this value, durability drops by 1 and the counter resets to 0. Decay therefore equals the number of seconds per durability point. Example: 2400 = 2400 seconds (40 minutes) per durability point
Option0
int
ItemOptionRate index used to roll the item's +Level
Option1
int
ItemOptionRate index used to roll the skill option (0/1)
Option2
int
ItemOptionRate index used to roll the luck option (0/1)
Option3
int
ItemOptionRate index used to roll the additional option (+4/+8/+12/+16 tier)
Option4
int
ItemOptionRate index used to roll excellent options
Option5
int
ItemOptionRate index used to roll the ancient/set option
Option6
int
ItemOptionRate index used to roll the socket seed option
<!-- Lucky Helms (Category 7, base index 3584) --><ItemIndex="3646"Group="0"Decay="2400"Option0="10"Option1="10"Option2="10"Option3="10"Option4="10"Option5="10"Option6="10"Comment="Scale Helm"/><ItemIndex="3650"Group="1"Decay="2400"Option0="10"Option1="10"Option2="10"Option3="10"Option4="10"Option5="10"Option6="10"Comment="Dark Soul Helm"/>
Index 3646 = Category 7 * 512 + Type 62
Group 0 and Group 1 are two independent pools. The Lucky Ticket chaos mix picks one item at random from the pool that matches the ticket's group and category, filtered by the player's class.
Each armor slot is rolled independently. Grouping a full set under Group 1 means the Lucky Ticket for that category always returns a piece of this tier.
<!-- High-tier item with faster decay --><ItemIndex="3650"Group="1"Decay="1800"Option0="10"Option1="10"Option2="10"Option3="11"Option4="10"Option5="10"Option6="10"Comment="Dark Soul Helm"/>
Lower Decay = faster durability loss (1800 = 1800 seconds = 30 minutes per point)
Higher Decay = slower durability loss (2400 = 2400 seconds = 40 minutes per point)
Option3="11" references a different ItemOptionRate entry, typically one with higher roll weights