Docs Data Plugin Configuration Plugins are modular features that extend GameServer functionality. Each plugin can be enabled or disabled independently.
See also: Data overview for where plugins sit within the shared game content tree.
Available Plugins#
Characters (Data/Plugins/Characters/)#
Plugin File Purpose Reset System ResetSystem.xmlCharacter reset and grand reset progression VIP System VIP/VIPSystem.xmlPremium membership tiers and benefits SkillTweaks SkillTweaks.xmlPer-skill attack speed scaling + mounted-cast override BotBuffer BotBuffer.xmlNPC bot buffers with per-bot equipment and gates CustomCombo CustomCombo.xmlCross-class combo skill definitions CustomStartItem CustomStartItem.xmlPer-class starter items, buffs, currency Catch-Up System CatchUpSystem.xmlScaled EXP, drop and zen bonuses for characters behind the leaders
Items (Data/Plugins/Items/)#
Plugin File Purpose ChaosMix ChaosMix/ChaosMix_Recipes.xml, ChaosMix_Formulas.xml, ChaosMix_Options.xmlChaos machine recipes, formulas, options Jewels Bank JewelsBank/JewelsBank.xmlAccount-wide jewel storage system CustomItemVisual CustomItemVisual.xmlClient-side item visual overrides CustomJewel CustomJewel.xmlCustom jewel definitions and filters ItemEffect ItemEffect.xmlCustom consumable buffs (paid plugin) ItemSellPost ItemSellPost.xmlSell-post chat broadcast WarehousePage WarehousePage.xmlMulti-page warehouse expansions CustomPets CustomPets.xmlCustom pets and rideable mounts ItemEmitters ItemEmitters.xmlParticle emitters attached to items ItemImplicit ItemImplicit.xmlPer-class, per-item-range implicit bonuses (wizardry / curse / scepter pet damage, book success rate) - replaces Item.xml MagicDamageRate TooltipExpansion TooltipExpansion.xmlExtra tooltip labels and borders driven by option filters SummonItem SummonItem.xmlDrop an item to spawn scaled monsters with their own loot bag (paid plugin)
Events (Data/Plugins/Events/)#
Plugin File Purpose EventTimerInfo EventTimerInfo.xmlEvent timer display and tooltips CustomArena CustomArena.xmlScheduled PvP arenas CustomEventDrop CustomEventDrop.xmlScheduled item-drop events EntryLimits EntryLimits.xmlDaily / weekly entry limits per account for events and dungeons
World (Data/Plugins/World/)#
Plugin File Purpose MuHelperPickup MuHelperPickup.xmlAuto-pickup item configuration StressBotPlugin StressBotPlugin.xmlStress testing with fake players CustomMonster CustomMonster.xmlPer-monster stat multipliers and kill rewards CustomMonsterVisual CustomMonsterVisual.xmlClient-side monster visual overrides Bosses Bosses.xmlBosses that scale with players, track contribution, give personal rewards by rank and show a boss HP bar (paid plugin) Bestiary ../Bestiary/Bestiary.xmlKill counts per monster family unlock permanent bonuses against that family; map mastery gives +EXP (paid plugin) RespawnRate RespawnRate.xmlMonster respawn speed: global %, per-map % and faster respawn on crowded maps CustomMove CustomMove.xmlCustom slash-command teleports Downgrade Downgrade.xmlDisable classes, NPCs and systems to emulate an earlier season
Social (Data/Plugins/Social/)#
Plugin File Purpose PostCommand PostCommand.xmlGlobal chat /post command Rank Badges Badges.xmlEmblems beside player names and name colours, earned by rules (paid plugin)
Quests (Data/Plugins/Quests/)#
Plugin File Purpose Custom Quests Quests/NNN - Name.xmlServer-defined quests with objectives and rewards
Lucky Spin (Data/Plugins/LuckySpin/)#
Plugin File Purpose Lucky Spin Config.xml, 000.xml-031.xmlPrize wheels with charges, recharge schedules and per-slot rates
Bridge (Data/Plugins/Bridge/)#
Plugin Architecture#
Every plugin loads from one XML file under Data/Plugins/<Category>/. The root element is the plugin name; child structure varies per plugin (some use <Settings>/<Requirements>/<Rewards>, others use flat attribute lists, and some use per-entry nodes like <Item> or <Skill>). Refer to each plugin's own page for the exact schema.
Common Attributes#
Enable / Enabled Attribute#
Most plugin root elements have an enable switch on the root node. Attribute name and value format vary:
Copy <ResetSystem Enabled ="true" >
<JewelsBank Enable ="1" >
<StressBotPlugin Enabled ="false" >
Setting the flag to false / 0 disables the plugin. When disabled, plugins skip their XML load path and register no handlers.
Note
Check each plugin's doc for the exact attribute name - Enable vs Enabled is not uniform across plugins.
Index References#
Plugins use index numbers to link related configurations:
Copy <Settings >
<Setting Index ="0" ... />
</Settings >
<Requirements >
<Requirement SettingsIndex ="0" ... />
</Requirements >
Configuration Reload#
Some plugins support live configuration reload without server restart. Commands vary per plugin; /reload plugins covers several of them (including SkillTweaks). Check individual plugin documentation for reload support and exact command.
Warning
Always verify dependencies are configured before enabling dependent plugins. Related shared configs live in the GameServer Common.dat and Event.dat files.
Dungeons (Data/Plugins/Dungeons/)#
Plugin File Purpose Dungeons (Instances) Dungeons/NNN - Name.xmlTiered, timed, per-player instanced dungeons on existing maps (paid plugin)
Achievements (Data/Plugins/Achievements/)#
Plugin File Purpose Achievements Achievements/NN - Category.xml, Settings.xmlCategorized, tiered achievements with claimable rewards and points; card-grid window from the Window Menu (paid plugin)
Last updated October 6, 2026